head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
An endless-runner shooter testing steering and aim against zombie crowds.

Execution · Practiced Mastery
A co-op shoot-em-up where coordinating ship stations and learning enemy patterns determines survival.
Into the Dead 2 leans Execution (Practiced Mastery); Lovers in a Dangerous Spacetime leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Into the Dead 2
Steering and aiming while auto-running drives survival
Lovers in a Dangerous Spacetime
Rotating ship stations and aiming cannons requires fast, precise control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Into the Dead 2
Zombies shamble on scripts, no prediction
Lovers in a Dangerous Spacetime
No adaptive opponent - enemies follow scripted wave patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Into the Dead 2
Spawn placement and pickup drops vary each run
Lovers in a Dangerous Spacetime
Enemy waves and power-up drops introduce meaningful randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Into the Dead 2
Weapon loadout and upgrade choices reward planning
Lovers in a Dangerous Spacetime
Optimal station rotation and shield positioning are learnable strategies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.