head to head
Into the DeadvsWarioWare: Touched!
Into the Dead leans Execution (Twitch Chaos); WarioWare: Touched! leans Execution (Pure Mechanics).
Into the DeadWarioWare: Touched!
Axis by axis
Execution6 vs 7
WarioWare: Touched! leans harder on execution: Instant stylus reactions to five-second prompts are everything
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
Into the Dead leans harder on variance: Procedural zombie and crate placement changes every run
Optimization3 vs 1
Into the Dead leans harder on optimization: Perk and loadout picks add a thin layer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

