head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Solving procedurally generated corporate heists through precise resource and power management under escalating alarms.

Optimization · Pure Optimization
Minimalist transit puzzle; route topology under spawning pressure.
Invisible, Inc. leans Optimization (Pure Optimization); Mini Metro leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Invisible, Inc.
Turn-based movement; no twitch demands whatsoever
Mini Metro
light real-time line-drawing
Invisible, Inc. leans a little harder on reads, though the gap is small.
Invisible, Inc.
Corporate guards patrol on scripted timers; no adaptive opponent
Mini Metro
no adversary
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Invisible, Inc.
Procedural floor layouts and alarm escalation add significant run variance
Mini Metro
station spawn pattern
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Invisible, Inc.
Power allocation, agent pairing, and escape routing are the core puzzle
Mini Metro
line topology and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.