head to head

Invisible, Inc. cover artvsPlague Inc: Evolved cover art

Invisible, Inc.vsPlague Inc: Evolved

Invisible, Inc. leans Optimization (Pure Optimization); Plague Inc: Evolved leans Optimization (Pure Optimization).

EXECUTION2 /10READS1 /10VARIANCE5 /10OPTIMIZATION9 /10
Invisible, Inc.Plague Inc: Evolved

Axis by axis

Execution2 vs 1

Invisible, Inc. leans harder on execution: Turn-based movement; no twitch demands whatsoever

Reads1 vs 1

Even - both lean on reads about the same.

Variance5 vs 4

Invisible, Inc. leans harder on variance: Procedural floor layouts and alarm escalation add significant run variance

Optimization9 vs 9

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Invisible, Inc.

full breakdown

Plague Inc: Evolved