head to head
Ion Fury asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A Build-engine shooter rewarding fast, precise gunplay and thorough level exploration to find secrets and supplies.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Ion Fury leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ion Fury
Build-engine movement and precise gun skill define the combat ceiling
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ion Fury
All enemies are scripted with fixed attack and patrol routines
Super Mario Odyssey
No adaptive opponents whatsoever.
Ion Fury leans clearly harder on variance.
Ion Fury
Level secrets and enemy ambushes are hidden on first run
Super Mario Odyssey
Almost no randomness in level design.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ion Fury
Ammo conservation and alternate-fire choices reward systematic play
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.