head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Grand Arena
Diesel-punk CoH-style RTS with mechs and infantry cover.

Reads · Grand Arena
A multiplayer survival sandbox where human adversaries make every base a target.
Iron Harvest leans Optimization (Grand Arena); Rust leans Reads (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Iron Harvest
squad micro and cover
Rust
Aim and recoil control crucial in PvP encounters.
Rust leans a little harder on reads, though the gap is small.
Iron Harvest
MP flanks vs humans
Rust
Human raiders and roamers adapt to your patterns constantly.
Rust leans a little harder on variance, though the gap is small.
Iron Harvest
fog of war
Rust
Loot and resource spawns add modest randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Iron Harvest
build orders and unit comps
Rust
Base design, farming, and raid prep dominate strategy.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.