head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A boss-rush bullet hell testing dodge execution against learnable scripted patterns.

Execution · Practiced Mastery
Tighter, sadder sequel that perfects the slow-motion noir gunfight.
Itta leans Execution (Practiced Mastery); Max Payne 2: The Fall of Max Payne leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Itta
Bullet-hell boss patterns demand precise dodging and aim
Max Payne 2: The Fall of Max Payne
refined bullet-time gunplay and physics kills
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Itta
Bosses fire scripted patterns, never adapting
Max Payne 2: The Fall of Max Payne
fully scripted opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Itta
Encounters are fixed once seen
Max Payne 2: The Fall of Max Payne
deterministic encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Itta
Learning each boss's pattern is the path to victory
Max Payne 2: The Fall of Max Payne
bullet-time meter management and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.