head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Grim space colony sim about keeping a generation-ship station from collapsing.

Optimization · Pure Optimization
A turn-based tactical RPG where a treasure hunter leads stacked armies through hex battles across a fairy-tale world.
IXION leans Optimization (Pure Optimization); King's Bounty: The Legend leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
IXION
Pause-friendly station management
King's Bounty: The Legend
Turn-based, no physical demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
IXION
Events follow story scripts
King's Bounty: The Legend
Enemy stacks follow predictable AI scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
IXION
System events and exploration outcomes vary
King's Bounty: The Legend
Item shops and map seeds vary slightly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
IXION
Hull sectors, power, and population logistics dominate
King's Bounty: The Legend
Army composition and no-loss tactics dominate entirely
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.