head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Classic run-and-gun reflexes plus memorised enemy layouts across fixed stages.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Jackal leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Jackal leans a little harder on execution, though the gap is small.
Jackal
Dodging bullet patterns in a jeep is pure twitch
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Jackal
Enemy placements and patterns are entirely scripted
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Jackal
Almost nothing random once the levels are known
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Jackal leans a little harder on optimization, though the gap is small.
Jackal
Memorising layouts and POW routes defines mastery
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.