head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A BioWare RPG testing build choices and style counters over reflexes.

Optimization · Practiced Mastery
A brawler RPG mixing style-switch combat with business-routing optimization.
Jade Empire: Special Edition leans Optimization (Practiced Mastery); Yakuza 0 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Jade Empire: Special Edition
Martial-arts combat is real-time but forgiving
Yakuza 0
Brawler combat with style switching
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Jade Empire: Special Edition
Enemies cycle fixed styles without modelling you
Yakuza 0
Scripted enemies
Yakuza 0 leans a little harder on variance, though the gap is small.
Jade Empire: Special Edition
Story branches are choices, not hidden randomness
Yakuza 0
Minor drop randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Jade Empire: Special Edition
Style counters, stat builds and dialogue paths are solvable
Yakuza 0
Skill tree, business mini-game routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.