head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Navigating AP-driven cover-and-overwatch combat while optimizing a mercenary island campaign.

Optimization · Systems & Chaos
A bleak survival narrative about a plague engulfing a steppe town.
Jagged Alliance 3 leans Optimization (Systems & Chaos); Pathologic 2 leans Optimization (Systems & Chaos).
Pathologic 2 leans a little harder on execution, though the gap is small.
Jagged Alliance 3
Overwatch arc placement and AP budgeting require spatial discipline
Pathologic 2
Combat is clumsy but matters.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Jagged Alliance 3
Enemy AI is scripted; no faction adapts to your broader strategy
Pathologic 2
NPCs are scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Jagged Alliance 3
Hit percentages, morale checks, and random patrol timing create variance
Pathologic 2
Hunger, infection, and supplies fluctuate.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Jagged Alliance 3
Merc hiring, sector control routing, and weapon modding are the optimization core
Pathologic 2
Brutal resource and time scheduling is core.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.