head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A turn-based mercenary tactics game about positioning and resource management.

Optimization · Pure Optimization
A blade-driven JRPG won by chain-attack routing and combo optimization.
Jagged Alliance: Rage! leans Optimization (Pure Optimization); Xenoblade Chronicles 2 leans Optimization (Pure Optimization).
Xenoblade Chronicles 2 leans a little harder on execution, though the gap is small.
Jagged Alliance: Rage!
Turn-based, so no aim or reflex demand
Xenoblade Chronicles 2
Auto-attack with art-timing inputs
Jagged Alliance: Rage! leans a little harder on reads, though the gap is small.
Jagged Alliance: Rage!
Enemy AI is scripted, not adaptive to you
Xenoblade Chronicles 2
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Jagged Alliance: Rage!
Hit chances and ambush placement add randomness
Xenoblade Chronicles 2
Blade gacha and crit rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Jagged Alliance: Rage!
Positioning, action-point use and gear management decide fights
Xenoblade Chronicles 2
Blade combos and chain attack routing central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.