head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Combat racing spin-off where the Jak cast trades platforming for weaponized cars.

Execution · Pure Mechanics
Island-themed collection of twelve motion-controlled sports showcasing the Wii MotionPlus accessory.
Jak X: Combat Racing leans Execution (Practiced Mastery); Wii Sports Resort leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Jak X: Combat Racing
Drift control while aiming weapons
Wii Sports Resort
MotionPlus precision in swordplay, archery and bowling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Jak X: Combat Racing
Versus races involve light human jockeying
Wii Sports Resort
Local versus duels involve mild feinting
Jak X: Combat Racing leans a little harder on variance, though the gap is small.
Jak X: Combat Racing
Weapon pickups randomize race swings
Wii Sports Resort
Slight physics and CPU pattern randomness
Jak X: Combat Racing leans a little harder on optimization, though the gap is small.
Jak X: Combat Racing
Car tuning and track shortcut knowledge
Wii Sports Resort
Each event has small learnable technique optima
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.