head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Era-typical console shooting skill across scripted spy missions and couch multiplayer.

Execution · Practiced Mastery
Tests arcade grapple timing with shallow systems underneath.
James Bond 007: Nightfire leans Execution (Practiced Mastery); WCW Nitro leans Execution (Practiced Mastery).
James Bond 007: Nightfire leans a little harder on execution, though the gap is small.
James Bond 007: Nightfire
Console aim and gadget timing carry campaign and splitscreen
WCW Nitro
Fast grapple timing in an arcade-paced wrestling frame
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
James Bond 007: Nightfire
Splitscreen friends can be predicted; bots cannot
WCW Nitro
Human versus play rewards mild move prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
James Bond 007: Nightfire
Levels and AI behaviour are fixed and learnable
WCW Nitro
Little randomness beyond AI behaviour
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
James Bond 007: Nightfire
Route and gadget usage per mission is solvable
WCW Nitro
Learning each wrestler's move list is quickly exhausted
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.