head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Cover-shooter aim and QTE timing through scripted film setpieces.

Execution · Pure Mechanics
An early top-down shootout game testing precise aim against a human opponent.
James Bond 007: Quantum of Solace leans Execution (Pure Mechanics); Outlaw leans Execution (Pure Mechanics).
Outlaw leans a little harder on execution, though the gap is small.
James Bond 007: Quantum of Solace
Cover shooting and quick-time events run on aim and timing
Outlaw
precise aiming and movement in duels
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
James Bond 007: Quantum of Solace
Multiplayer adds modest human prediction; campaign is scripted
Outlaw
human opponents adapt dueling tactics
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
James Bond 007: Quantum of Solace
Setpiece encounters repeat identically
Outlaw
minimal randomness in shootouts
James Bond 007: Quantum of Solace leans a little harder on optimization, though the gap is small.
James Bond 007: Quantum of Solace
Weapon choice and cover routes are shallow systems
Outlaw
minimal system depth
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.