head to head
James Bond 007: Quantum of Solace asks more than Uncharted 4: A Thief's End, and the gap is reads.

Execution · Pure Mechanics
Cover-shooter aim and QTE timing through scripted film setpieces.

Execution · Practiced Mastery
Cinematic treasure-hunting where set pieces outshine systems.
James Bond 007: Quantum of Solace leans Execution (Pure Mechanics); Uncharted 4: A Thief's End leans Execution (Practiced Mastery).
James Bond 007: Quantum of Solace leans a little harder on execution, though the gap is small.
James Bond 007: Quantum of Solace
Cover shooting and quick-time events run on aim and timing
Uncharted 4: A Thief's End
Cover shooting and platforming reward timing.
James Bond 007: Quantum of Solace leans clearly harder on reads.
James Bond 007: Quantum of Solace
Multiplayer adds modest human prediction; campaign is scripted
Uncharted 4: A Thief's End
Scripted enemy AI throughout.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
James Bond 007: Quantum of Solace
Setpiece encounters repeat identically
Uncharted 4: A Thief's End
Essentially no randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
James Bond 007: Quantum of Solace
Weapon choice and cover routes are shallow systems
Uncharted 4: A Thief's End
Few systems to optimize beyond difficulty.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.