head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Co-op bullet-hell shooter set in a 17th-century British colonial Mars.

Execution · Practiced Mastery
High-speed cyborg slasher built on precise parries and slicing anything in half.
Jamestown: Legend of the Lost Colony leans Execution (Pure Mechanics); Metal Gear Rising: Revengeance leans Execution (Practiced Mastery).
Jamestown: Legend of the Lost Colony leans a little harder on execution, though the gap is small.
Jamestown: Legend of the Lost Colony
Bullet-dodging precision at high difficulty
Metal Gear Rising: Revengeance
parry timing and blade-mode cuts demand sharp reactions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Jamestown: Legend of the Lost Colony
Bullet patterns are fully scripted
Metal Gear Rising: Revengeance
bosses telegraph fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Jamestown: Legend of the Lost Colony
Deterministic waves every run
Metal Gear Rising: Revengeance
deterministic encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Jamestown: Legend of the Lost Colony
Vaunt-chaining score systems and route memorization
Metal Gear Rising: Revengeance
learning movesets and upgrade priorities
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.