head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A comedy playground that tests curiosity far more than any skill.

Optimization · Light / Casual
A cozy sandbox about a cat causing mischief while finding its way home.
Jazzpunk leans Optimization (Light / Casual); Little Kitty, Big City leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Jazzpunk
Wandering and clicking gags takes no skill
Little Kitty, Big City
Gentle climbing and pouncing, no fail states
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Jazzpunk
NPCs are joke dispensers, not adversaries
Little Kitty, Big City
No opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Jazzpunk
Gags are authored and repeat identically
Little Kitty, Big City
Fixed sandbox neighborhood
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Jazzpunk
Objectives are simple; exploration is the point
Little Kitty, Big City
Light quest checklist and shiny collecting
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.