head to head
Jetpack JoyridevsRaving Rabbids: Travel in Time
Jetpack Joyride leans Execution (Twitch Chaos); Raving Rabbids: Travel in Time leans Execution (Twitch Chaos).
Jetpack JoyrideRaving Rabbids: Travel in Time
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 1
Raving Rabbids: Travel in Time leans harder on reads: Casual opponents aren't modelled by the game
Variance5 vs 4
Jetpack Joyride leans harder on variance: Randomised obstacle layouts and power-up spawns each run
Optimization3 vs 2
Jetpack Joyride leans harder on optimization: Mission and gadget choices matter mildly
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

