head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Twitch Chaos
An endless runner where you steer a jetpack through randomised hazard corridors.

Execution · Twitch Chaos
Reaction-swiping through procedurally assembled obstacle runs.
Jetpack Joyride leans Execution (Twitch Chaos); Sonic Dash leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Jetpack Joyride
One-touch dodging at rising speed is the whole test
Sonic Dash
Swipe reactions at speed are the entire test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Jetpack Joyride
No opponent of any kind
Sonic Dash
No opponent of any kind
Jetpack Joyride leans a little harder on variance, though the gap is small.
Jetpack Joyride
Randomised obstacle layouts and power-up spawns each run
Sonic Dash
Procedural track segments keep each run unmemorisable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Jetpack Joyride
Mission and gadget choices matter mildly
Sonic Dash
Upgrade and power-up choices nudge scores modestly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.