head to head
Temple Run 2 asks more than Jetpack Joyride, and the gap is execution.

Execution · Twitch Chaos
An endless runner where you steer a jetpack through randomised hazard corridors.

Execution · Twitch Chaos
Sustained reaction-swiping against procedurally shuffled obstacle segments.
Jetpack Joyride leans Execution (Twitch Chaos); Temple Run 2 leans Execution (Twitch Chaos).
Temple Run 2 leans clearly harder on execution.
Jetpack Joyride
One-touch dodging at rising speed is the whole test
Temple Run 2
Split-second swipes at rising speed are the whole game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Jetpack Joyride
No opponent of any kind
Temple Run 2
No opponent; the track does not adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Jetpack Joyride
Randomised obstacle layouts and power-up spawns each run
Temple Run 2
Procedural track segments keep each run unpredictable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Jetpack Joyride
Mission and gadget choices matter mildly
Temple Run 2
Powerup upgrades and objectives add a thin meta layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.