head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
An endless runner where you steer a jetpack through randomised hazard corridors.

Execution · Twitch Chaos
One-touch reflex timing against procedurally generated obstacle streams.
Jetpack Joyride leans Execution (Twitch Chaos); Zombie Tsunami leans Execution (Twitch Chaos).
Zombie Tsunami leans a little harder on execution, though the gap is small.
Jetpack Joyride
One-touch dodging at rising speed is the whole test
Zombie Tsunami
One-touch jump timing for a growing horde is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Jetpack Joyride
No opponent of any kind
Zombie Tsunami
No opponent - obstacles are procedural
Jetpack Joyride leans a little harder on variance, though the gap is small.
Jetpack Joyride
Randomised obstacle layouts and power-up spawns each run
Zombie Tsunami
Procedural level generation decides what each run offers
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Jetpack Joyride
Mission and gadget choices matter mildly
Zombie Tsunami
Upgrade spending is a thin meta layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.