head to head
John Carpenter's Toxic CommandovsNeed for Speed: Payback
John Carpenter's Toxic Commando leans Execution (Practiced Mastery); Need for Speed: Payback leans Execution (Practiced Mastery).
John Carpenter's Toxic CommandoNeed for Speed: Payback
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance4 vs 3
John Carpenter's Toxic Commando leans harder on variance: Randomized spawns and loot create chaos
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

