head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Competitive PvP
An anime fighting game packing JoJo's whole cast into stylish one-on-one duels.

Execution · Competitive PvP
The 3D fighting series opener where execution and human mind-games decide every round.
JoJo's Bizarre Adventure: All-Star Battle R leans Reads (Competitive PvP); Tekken leans Execution (Competitive PvP).
Tekken leans a little harder on execution, though the gap is small.
JoJo's Bizarre Adventure: All-Star Battle R
Combo execution and punish timing matter
Tekken
Frame-tight inputs, juggle combos, movement demand trained hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
JoJo's Bizarre Adventure: All-Star Battle R
Human opponents adapt every round, classic fighter mind games
Tekken
Human opponent adapts; throws, lows, sidesteps form mixup mind-games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
JoJo's Bizarre Adventure: All-Star Battle R
Full information once matchups are known
Tekken
No hidden info; only matchup unfamiliarity early on
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
JoJo's Bizarre Adventure: All-Star Battle R
Frame data, matchup knowledge, optimal punishes
Tekken
Frame data, punishes, and combo routing are studyable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.