head to head
Jones in the Fast LanevsPlanescape: Torment
Jones in the Fast Lane leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
Jones in the Fast LanePlanescape: Torment
Axis by axis
Execution0 vs 1
Planescape: Torment leans harder on execution: Combat is deemphasised; the game is built to be avoided or trivial
Reads1 vs 1
Even - both lean on reads about the same.
Variance4 vs 3
Jones in the Fast Lane leans harder on variance: Job openings, prices and events roll randomly each week
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

