head to head

Jones in the Fast Lane cover artvsPlanescape: Torment cover art

Jones in the Fast LanevsPlanescape: Torment

Jones in the Fast Lane leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).

EXECUTION0 /10READS1 /10VARIANCE4 /10OPTIMIZATION7 /10
Jones in the Fast LanePlanescape: Torment

Axis by axis

Execution0 vs 1

Planescape: Torment leans harder on execution: Combat is deemphasised; the game is built to be avoided or trivial

Reads1 vs 1

Even - both lean on reads about the same.

Variance4 vs 3

Jones in the Fast Lane leans harder on variance: Job openings, prices and events roll randomly each week

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Jones in the Fast Lane

full breakdown

Planescape: Torment