head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Memorising punishing fixed stages and executing precise run-and-gun inputs.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Journey to Silius leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Journey to Silius
Precise jumps and dodges under NES-hard pressure define it
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Journey to Silius
Every enemy and boss is rigidly scripted
Super Mario Odyssey
No adaptive opponents whatsoever.
Super Mario Odyssey leans a little harder on variance, though the gap is small.
Journey to Silius
Identical layouts and spawns every attempt
Super Mario Odyssey
Almost no randomness in level design.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Journey to Silius
Weapon-energy budgeting and pattern memorisation make clears possible
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.