head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A comedic first-person exploration romp cataloguing a candy-coloured alien planet.

Optimization · Pure Optimization
A noir Fables investigation where QTE action wraps a scripted mystery with limited genuine deduction.
Journey to the Savage Planet leans Optimization (Practiced Mastery); The Wolf Among Us leans Optimization (Pure Optimization).
Journey to the Savage Planet leans a little harder on execution, though the gap is small.
Journey to the Savage Planet
Light shooting and platforming, forgiving
The Wolf Among Us
Action sequences use basic QTE with low penalty for failure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Journey to the Savage Planet
Creature AI is simple and scripted
The Wolf Among Us
Fables inhabitants follow scripted roles with no adaptive modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Journey to the Savage Planet
Some unknown creature behaviours on first contact
The Wolf Among Us
Investigation choices partially obscure which evidence matters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Journey to the Savage Planet
Upgrade routing and scan-everything exploration
The Wolf Among Us
Scene order and evidence collection allow minor optimisation of deduction paths
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.