head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A wordless atmospheric pilgrimage across dunes toward a distant mountain.

Optimization · Light / Casual
A guided noir investigation testing attention more than any skill ceiling.
Journey leans Optimization (Light / Casual); Nobody Wants to Die leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Journey
Gentle gliding with no fail pressure
Nobody Wants to Die
Guided investigation scenes need no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Journey
Anonymous companions cooperate, never oppose
Nobody Wants to Die
The killer is an authored mystery, not an adapting mind
Nobody Wants to Die leans a little harder on variance, though the gap is small.
Journey
World is fixed and linear
Nobody Wants to Die
Evidence is scripted-but-unknown until reconstructed
Nobody Wants to Die leans a little harder on optimization, though the gap is small.
Journey
Light scarf-collecting routes at most
Nobody Wants to Die
Reconstruction tools make deductions mostly guided
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.