head to head
JourneyvsSky: Children of the Light
Journey leans Optimization (Light / Casual); Sky: Children of the Light leans Optimization (Light / Casual).
JourneySky: Children of the Light
Axis by axis
Execution1 vs 2
Sky: Children of the Light leans harder on execution: Gentle flight controls with no failure pressure
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization2 vs 3
Sky: Children of the Light leans harder on optimization: Candle routes and collectible runs are lightly optimisable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

