head to head
Jr. Pac-ManvsKatana ZERO
Jr. Pac-Man leans Execution (Practiced Mastery); Katana ZERO leans Execution (Practiced Mastery).
Jr. Pac-ManKatana ZERO
Axis by axis
Execution7 vs 8
Katana ZERO leans harder on execution: One-hit-death slashing and deflects demand precision
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Jr. Pac-Man leans harder on variance: Minor timing randomness; behaviour is essentially mappable
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

