head to head
Jujutsu Kaisen: Cursed ClashvsSuper Smash Bros. for Wii U
Jujutsu Kaisen: Cursed Clash leans Execution (Competitive PvP); Super Smash Bros. for Wii U leans Execution (Competitive PvP).
Jujutsu Kaisen: Cursed ClashSuper Smash Bros. for Wii U
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads6 vs 7
Super Smash Bros. for Wii U leans harder on reads: Ledge-trap and landing-trap guessing against humans never converges.
Variance3 vs 2
Jujutsu Kaisen: Cursed Clash leans harder on variance: Limited randomness in combat exchanges
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

