head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A crossover anime arena fighter pitting Shonen Jump heroes against each other.

Execution · Competitive PvP
Execution on the ball plus constant prediction of the other player's shape.
Jump Force leans Execution (Competitive PvP); Pro Evolution Soccer 2009 leans Execution (Competitive PvP).
Pro Evolution Soccer 2009 leans a little harder on execution, though the gap is small.
Jump Force
3D arena combos with generous tracking
Pro Evolution Soccer 2009
Close control and finishing windows demand stick precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Jump Force
Human opponents force guard-break guessing
Pro Evolution Soccer 2009
Online and couch opponents adjust tactics against you
Pro Evolution Soccer 2009 leans a little harder on variance, though the gap is small.
Jump Force
Full information arena duels
Pro Evolution Soccer 2009
Ricochets and keeper parries add small randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Jump Force
Team picks and awakening meter management
Pro Evolution Soccer 2009
Squad setup and tactical sliders reward preparation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.