head to head
Jump ForcevsWWE '12
Jump Force leans Execution (Competitive PvP); WWE '12 leans Execution (Competitive PvP).
Jump ForceWWE '12
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads5 vs 5
Even - both lean on reads about the same.
Variance1 vs 2
WWE '12 leans harder on variance: Occasional reversal RNG, mostly known systems
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

