head to head
Jump Force asks more than WWE Legends of WrestleMania, and the gap is reads.

Execution · Competitive PvP
A crossover anime arena fighter pitting Shonen Jump heroes against each other.

Execution · Competitive PvP
Reversal-timing wrestling exchanges with a thin layer of versus-human guessing.
Jump Force leans Execution (Competitive PvP); WWE Legends of WrestleMania leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Jump Force
3D arena combos with generous tracking
WWE Legends of WrestleMania
Grapple chains and reversal timing windows decide exchanges
Jump Force leans clearly harder on reads.
Jump Force
Human opponents force guard-break guessing
WWE Legends of WrestleMania
Versus humans, guessing reversal attempts adds a thin mind game
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Jump Force
Full information arena duels
WWE Legends of WrestleMania
Outcomes follow inputs with little randomness
Jump Force leans a little harder on optimization, though the gap is small.
Jump Force
Team picks and awakening meter management
WWE Legends of WrestleMania
Move chains and match-type knowledge are shallow but present
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.