head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A crossover anime arena fighter pitting Shonen Jump heroes against each other.

Execution · Competitive PvP
A wrestling fighter testing move timing and reading human opponents.
Jump Force leans Execution (Competitive PvP); WWF Raw leans Execution (Competitive PvP).
WWF Raw leans a little harder on execution, though the gap is small.
Jump Force
3D arena combos with generous tracking
WWF Raw
Timing grapples, reversals and moves drives matches
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Jump Force
Human opponents force guard-break guessing
WWF Raw
Human opponents bait and counter in real time
WWF Raw leans a little harder on variance, though the gap is small.
Jump Force
Full information arena duels
WWF Raw
Move outcomes mostly deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Jump Force
Team picks and awakening meter management
WWF Raw
Move sets and matchup knowledge are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.