head to head
Jumpman JuniorvsMario Bros.
Jumpman Junior leans Execution (Pure Mechanics); Mario Bros. leans Execution (Pure Mechanics).
Jumpman JuniorMario Bros.
Axis by axis
Execution8 vs 7
Jumpman Junior leans harder on execution: Precise jumping and climbing under bullet hazards decides survival
Reads0 vs 1
Mario Bros. leans harder on reads: Versus mode adds light human interference, enemies are scripted
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

