head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A meditative climbing adventure ascending a vast dried-out seaside tower.

Optimization · Practiced Mastery
A lovingly pixelled aerial adventure where Otus carries gunner friends through floating islands.
Jusant leans Optimization (Practiced Mastery); Owlboy leans Optimization (Practiced Mastery).
Owlboy leans a little harder on execution, though the gap is small.
Jusant
Deliberate trigger-grip climbing, stamina not twitch
Owlboy
Flying and gunner-swapping in light combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Jusant
No opposition on the tower
Owlboy
Scripted pirates and bosses
Owlboy leans a little harder on variance, though the gap is small.
Jusant
Routes are fixed and readable
Owlboy
Hand-crafted, deterministic world
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Jusant
Reading the wall and planning pitons is the game
Owlboy
Boss patterns and secrets are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.