head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A massive open-world sandbox built around grappling-hook and parachute chaos.

Execution · Practiced Mastery
A remade survival-action game where resourcefulness against scripted threats defines the challenge.
Just Cause 2 leans Execution (Practiced Mastery); The Last of Us Part I leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 2
Grapple-parachute flow rewards handling skill
The Last of Us Part I
stealth-combat needs aim and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 2
Enemy AI never adapts
The Last of Us Part I
scripted infected/human AI, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 2
Sandbox chaos varies moment to moment
The Last of Us Part I
loot and encounter variation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 2
Chaos-point economy and settlement completion routing
The Last of Us Part I
crafting and route planning matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.