head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A massive open-world sandbox built around grappling-hook and parachute chaos.

Execution · Practiced Mastery
An open-world cop action game mixing driving, gunplay, and martial arts across a mapped Los Angeles.
Just Cause 2 leans Execution (Practiced Mastery); True Crime: Streets of LA leans Execution (Practiced Mastery).
True Crime: Streets of LA leans a little harder on execution, though the gap is small.
Just Cause 2
Grapple-parachute flow rewards handling skill
True Crime: Streets of LA
Driving, shooting, and brawling reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 2
Enemy AI never adapts
True Crime: Streets of LA
AI cops and crooks are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 2
Sandbox chaos varies moment to moment
True Crime: Streets of LA
Random street crimes pop up
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 2
Chaos-point economy and settlement completion routing
True Crime: Streets of LA
Branching missions and upgrade routes learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.