head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
An open-world chaos sandbox adding tornado weather to grappling-hook anarchy.

Execution · Practiced Mastery
Story-driven action adventure carried by its banter more than its combat depth.
Just Cause 4 leans Execution (Practiced Mastery); Marvel's Guardians of the Galaxy leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 4
Wingsuit and customised tether handling
Marvel's Guardians of the Galaxy
third-person shooting with generous checkpoints
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 4
Enemy AI is static
Marvel's Guardians of the Galaxy
enemies follow fixed behaviors
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 4
Weather fronts shake encounters up slightly
Marvel's Guardians of the Galaxy
story beats unknown only on first playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 4
Frontline progression and loadout tinkering
Marvel's Guardians of the Galaxy
ability priorities and huddle timing are light systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.