head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
An open-world chaos sandbox adding tornado weather to grappling-hook anarchy.

Execution · Practiced Mastery
A cinematic survival-action game where careful resource management and stealth execution carry you through scripted threats.
Just Cause 4 leans Execution (Practiced Mastery); The Last of Us Remastered leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 4
Wingsuit and customised tether handling
The Last of Us Remastered
stealth combat needs aim and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 4
Enemy AI is static
The Last of Us Remastered
scripted enemy AI, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 4
Weather fronts shake encounters up slightly
The Last of Us Remastered
encounter loot and infected spawns vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 4
Frontline progression and loadout tinkering
The Last of Us Remastered
resource crafting and route planning matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.