head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
An open-world action sandbox about destabilising a dictatorship with parachute stunts.

Execution · Practiced Mastery
Story-driven action adventure carried by its banter more than its combat depth.
Just Cause leans Execution (Practiced Mastery); Marvel's Guardians of the Galaxy leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause
Loose shooting and stunt vehicle control
Marvel's Guardians of the Galaxy
third-person shooting with generous checkpoints
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause
Soldiers follow dumb scripted AI
Marvel's Guardians of the Galaxy
enemies follow fixed behaviors
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause
Open-world patrol noise, little hidden info
Marvel's Guardians of the Galaxy
story beats unknown only on first playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause
Liberation checklists and gear unlocks
Marvel's Guardians of the Galaxy
ability priorities and huddle timing are light systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.