head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
An open-world action sandbox about destabilising a dictatorship with parachute stunts.

Execution · Practiced Mastery
Tests casual open-world chaos appetite more than any skill axis.
Just Cause leans Execution (Practiced Mastery); Saints Row leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause
Loose shooting and stunt vehicle control
Saints Row
Forgiving shooting and driving demand little precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause
Soldiers follow dumb scripted AI
Saints Row
Gang AI runs simple fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause
Open-world patrol noise, little hidden info
Saints Row
Open-world events vary mildly between sessions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause
Liberation checklists and gear unlocks
Saints Row
Perks, weapons and venture economy reward light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.