head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A grimy camcorder-styled shooter dragging two criminals across Shanghai.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Kane & Lynch 2: Dog Days leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kane & Lynch 2: Dog Days
Scrappy close-range gunfights demand steady aim
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kane & Lynch 2: Dog Days
Multiplayer betrayal modes add slight human reads
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Kane & Lynch 2: Dog Days leans a little harder on variance, though the gap is small.
Kane & Lynch 2: Dog Days
Fixed encounters with chaotic feel
Tomb Raider (2013)
Minimal randomness in encounters.
Tomb Raider (2013) leans a little harder on optimization, though the gap is small.
Kane & Lynch 2: Dog Days
Cover routes and arsenal knowledge
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.