head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A gritty crime shooter following two doomed mercenaries through botched heists.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Kane & Lynch: Dead Men leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kane & Lynch: Dead Men
Cover shooting accuracy under pressure
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kane & Lynch: Dead Men
Fragile Alliance betrayals add faint human guessing
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Kane & Lynch: Dead Men leans a little harder on variance, though the gap is small.
Kane & Lynch: Dead Men
Set-piece encounters vary little
Tomb Raider (2013)
Minimal randomness in encounters.
Tomb Raider (2013) leans a little harder on optimization, though the gap is small.
Kane & Lynch: Dead Men
Squad orders and encounter knowledge
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.