head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A gritty crime shooter following two doomed mercenaries through botched heists.

Execution · Twitch Chaos
A Disney kart racer testing modest driving skill under item-luck swings.
Kane & Lynch: Dead Men leans Execution (Practiced Mastery); Walt Disney World Quest: Magical Racing Tour leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kane & Lynch: Dead Men
Cover shooting accuracy under pressure
Walt Disney World Quest: Magical Racing Tour
Kart handling and drift timing are the main skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kane & Lynch: Dead Men
Fragile Alliance betrayals add faint human guessing
Walt Disney World Quest: Magical Racing Tour
AI racers follow rubber-band scripts
Walt Disney World Quest: Magical Racing Tour leans a little harder on variance, though the gap is small.
Kane & Lynch: Dead Men
Set-piece encounters vary little
Walt Disney World Quest: Magical Racing Tour
Item pickups shuffle race outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kane & Lynch: Dead Men
Squad orders and encounter knowledge
Walt Disney World Quest: Magical Racing Tour
Track shortcuts and coin lines reward course knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.