head to head
Kane & Lynch: Dead MenvsWarioWare D.I.Y.
Kane & Lynch: Dead Men leans Execution (Practiced Mastery); WarioWare D.I.Y. leans Execution (Twitch Chaos).
Kane & Lynch: Dead MenWarioWare D.I.Y.
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 0
Kane & Lynch: Dead Men leans harder on reads: Fragile Alliance betrayals add faint human guessing
Variance2 vs 3
WarioWare D.I.Y. leans harder on variance: Random microgame order keeps each session unpredictable until learned
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

