head to head
Kane & Lynch: Dead MenvsWii Play: Motion
Kane & Lynch: Dead Men leans Execution (Practiced Mastery); Wii Play: Motion leans Execution (Pure Mechanics).
Kane & Lynch: Dead MenWii Play: Motion
Axis by axis
Execution5 vs 6
Wii Play: Motion leans harder on execution: motion-control precision across minigames
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 2
Kane & Lynch: Dead Men leans harder on optimization: Squad orders and encounter knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

