head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A martial arts career simulation and fighting game.

Execution · Practiced Mastery
A grounded medieval RPG where sword timing and skill planning both matter.
Karate Master 2 Knock Down Blow leans Execution (Practiced Mastery); Kingdom Come: Deliverance leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Karate Master 2 Knock Down Blow
fighting mechanics need timing and reaction
Kingdom Come: Deliverance
Directional sword combat, real timing needed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Karate Master 2 Knock Down Blow
AI opponents follow fixed patterns, minor adaptation
Kingdom Come: Deliverance
Enemy AI somewhat reactive in duels
Karate Master 2 Knock Down Blow leans a little harder on variance, though the gap is small.
Karate Master 2 Knock Down Blow
match outcomes have some randomness
Kingdom Come: Deliverance
Skill checks and durability rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Karate Master 2 Knock Down Blow
career training and build optimization matters
Kingdom Come: Deliverance
Skill trees, alchemy, gear upkeep planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.