head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A martial arts career simulation and fighting game.

Execution · Practiced Mastery
Co-op action take on Resident Evil trading dread for set-piece gunfights.
Karate Master 2 Knock Down Blow leans Execution (Practiced Mastery); Resident Evil 5 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Karate Master 2 Knock Down Blow
fighting mechanics need timing and reaction
Resident Evil 5
Action-heavy aiming and melee timing carry encounters
Karate Master 2 Knock Down Blow leans a little harder on reads, though the gap is small.
Karate Master 2 Knock Down Blow
AI opponents follow fixed patterns, minor adaptation
Resident Evil 5
Co-op coordination, not adversarial prediction
Karate Master 2 Knock Down Blow leans a little harder on variance, though the gap is small.
Karate Master 2 Knock Down Blow
match outcomes have some randomness
Resident Evil 5
Mostly fixed encounters after first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Karate Master 2 Knock Down Blow
career training and build optimization matters
Resident Evil 5
Weapon upgrades and Mercenaries routing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.